Career Jam 2021 Career Jam 2021

Adventures in Music for Video Games

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Adam Burgess B.M. ’14
Blizzard Entertainment, Composer

Adam Burgess is an Australian-born video game composer based in California. His creative work stems from a lifelong fascination with contemporary and classical music, and a love for story and world building. Adam has worked extensively for Blizzard Entertainment, contributing heavily to the Overwatch franchise, crafting music for its world, heroes, and cinematics. Adam is the lead composer for Blizzard's upcoming title Overwatch 2. Adam has also contributed to World of Warcraft, Heroes of the Storm, and Diablo III: Reaper of Souls.

SungHa Hong B.M. ’20
ArenaNet, Associate Sound Designer

SungHa Hong is an associate sound designer at ArenaNet, currently working on Guild Wars 2. She is also a professional cellist who has recorded for game soundtracks including Celeste DLC, Tree of Savior, and other unannounced projects. She is a Berklee College of Music alumna and the winner of the 2017 Tree of Savior OST Cover Contest, cohosted by Nexon Korea and IMC Games.

Matteo Stronati B.M. ’11
Riot Games, Audio Director

Matteo Stronati is an established audio director and sound designer credited in numerous high-profile games. He is currently audio director at Riot Games, where he manages a team of 17 in-house audio designers, including sound designers, music composers, and voiceover designers. At Riot, Matteo is responsible for the audio development of three titles: League of Legends, Wild Rift, and Teamfight Tactics. He has produced audio for major publishers including Tencent, CCP, 2K Games, and Microsoft for PC games, console games, and mobile games. Matteo is a Berklee College of Music alumnus, enjoys reading about psychology and philosophy, and absolutely loves playing drums.

Gina Zdanowicz
Berklee College of Music, Associate Professor, Film Scoring; Composer and Sound Designer

Gina Zdanowicz is an accomplished audio designer for games, film, TV, new realities, and audio dramas/adventures. A graduate of Berklee College of Music, Gina founded Serial Lab Sound and sonically contributed, in various roles, on video games and interactive titles such as Paladins, Just Cause 3, Bioshock 2, Runewards, Teen Titans Go! Drillionaire, and Wolfenstein Youngblood.

In addition to her career as an audio designer, Gina is a game audio educator at Berklee College of Music and a lecturer at universities and conferences around the world. Gina and her studio partner Spencer Bambrick have authored The Game Audio Strategy Guide: A Practical Course in hopes of providing newer generations of game audio designers a means of navigating the industry.

Chase Bethea
Video Game Composer & Sound Designer

Chase Bethea is a video game composer/creative and technical audio designer that has shipped 20 titles in his 10 years of experience. Chase has received many accolades throughout his career for his diverse collection of compositions that are a fusion of texture and complexity, allowing players to become immersed in the experience. His soundtrack for Cubic Climber earned a "Noteworthy" on Destructoid. In 2016, Chase was nominated for Artist of the Year–Independent Composer by VGMO for his I Can’t Escape: Darkness score. 

Chase has also scored Super Happy Fun Block, </ reality>, Aground, and Aztec Ride, a highly addictive and fun mobile game that shipped on Google Play in October 2020. In addition, he has worked preproduction for the Virtual Reality Company, who released Jurassic World VR Expedition.

More of Chase’s accomplishments include being Game Revolution’s first team/guest streamer as well as the first game audio professional to be featured on a gaming website for his Behind the Scene composing series. Chase has done over 15 talks as a guest speaker at many conferences, such as PAX, GameSound Con, and ADC. He is also a cohost of the Game Audio Hour podcast and an IASIG steering committee leader.

Michele Darling
Berklee College of Music, Assistant Chair of Electronic Production and Design

Michele Darling is the first-ever assistant chair of the Electronic Production and Design Department at Berklee College of Music. She brings a unique combination of professional experience to this role, including administrative experience in music technology education and a passion for electronic music and sound design. An accomplished sound designer, composer, recording engineer, and educator, Darling fell in love with electronic music and sound creation at an early age. She worked for many years as part of an Emmy Award–winning production team at Sesame Workshop, where she composed music, worked on sound design, and recorded voice work for Muppets characters. Her career highlights include sound work for several animated television shows, such as Pokémon and Yu-Gi-Oh!; online media; games; and applications for clients such as 4Kids Entertainment, HBO Family, the Learning Channel, Moshi Monsters, and Toca Boca, among many others. Darling joined the faculty at Long Island University as an area head and associate professor of audio before moving into the director of education role at the pioneering electronic music school Dubspot. While there, she helped advance innovative approaches to music tech education, managing music production and DJ teachers. Currently, she is a member of the Ableton sound design team, making Ableton Live sound presets for multigenre music producers worldwide. Darling holds a Bachelor of Science in music from Indiana University School of Music and a Master of Music in music technology from New York University. She is a founding member of Aerostatic, where she, along with Terry Golob, composes and designs audio environments for films, installations, and music performances featured in galleries and festivals around the world. She is also the founder of the New York–based performance collective Girls Like Bass, a house- and funk-influenced band that collaborates with musicians, dancers, and visual artists.

It only takes a few seconds of playing your favorite game on mute to realize how important sound and music are when it comes to creating a captivating experience. Hear from top video game audio professionals, sound designers, and composers who have worked on titles that include League of Legends, World of Warcraft, Heroes of the Storm, Diablo III: Reaper of Souls, Guild Wars 2, Jurassic World VR Expedition, and more.  

Moderated by: Michele Darling, Assistant Chair of Electronic Production and Design