Wednesday, January 26, 2022

There Are No Wimps in the Metaverse
Nicole Lazzaro
Nicole Lazzaro
XEODesign, President & Founder

For 48 years of game GUIs, WIMPS reigned supreme. The dominant paradigm of Windows, Icons, Mouse, Pointer, and Solo play has made gaming (and the rest of computing) accessible to the average person. Now enter the Metaverse these flat screen 2D relics feel like wet newspaper stuck to the face. Supplying only a pancake layer of interaction in what players expect to be an immersive 3D world shortchanges a player’s Metaverse Dreams. After upgrading to Metaverse friendly technology, platforms, and business models; join us to understand how to design UX that immerses the player in ways that only the Metaverse can. Come learn 5 UX approaches to transform your game’s pancake WIMPS to Metaverse WHOAS. Even if your flatscreen game focuses on traditional mechanics, come grab the red pill and make whatever you’re working on feel more like the Metaverse.