A Metaverse for Enterprises: Non-Gaming Industrial Virtual Worlds

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Nivedita Ojha
Autodesk, Vice President of Platform and Data Strategy

Nivedita Ojha is the VP of Platform and Data Strategy. She drives efforts to lead the platform strategy for design and make within Autodesk. She is a champion of innovation, and leverages technology in her pursuit to enrich the lives of customers. 

In her previous roles, Nivedita led and launched critical efforts that included the company’s digital transformation and future of work initiatives, cloud transformation of the mobile platform, incubation of the networking single-user solution, and the developer ecosystem. Her prior experiences include product executive at Citrix, Flex, BT, Reliance, and Philips Electronics where she led a diverse product portfolio that included dual-screen mobile device, triple play STB chipset, and LBS mobile services.

Nivedita holds a MS in chemical engineering and MBA from the University of Michigan.

Richard Kerris
NVIDIA, Vice President of Omniverse Development Platform

Richard Kerris is the vice president of the Omniverse development platform at NVIDIA and head of developer relations at NVIDIA.

He is responsible for the business strategy and marketing of Omniverse and drives companywide initiatives for developer relations. With a career spanning Alias|Wavefront, Apple and Lucasfilm, Richard’s experience combines driving marketing and product development with a focus on bringing new ideas to life.

At Alias|Wavefront, he was director of Maya technologies and led the teams that brought the groundbreaking 3D software to OEMs and new platforms. At Apple, he directed developer relations and managed the ProApps teams for Final Cut Pro, Logic and Aperture. At Lucasfilm, he served as CTO, managing research and development, IT and information services. Richard has given keynote addresses at NVIDIA GTC, Asia Broadcast and China Joy

Expo and delivered multiple Apple Worldwide Developers Conference presentations with the company’s CEO.

He serves on the Bay Area Board of the Visual Effects Society and is an active member of the Society of Motion Picture and Television Engineers.

Marc Petit
Epic Games, General Manager, Unreal Engine

Marc Petit is the general manager of Unreal Engine at Epic Games, where he oversees growth across markets using real-time technology, including architecture, engineering and construction (AEC); automotive and manufacturing; computer and video games; education; media and entertainment (M&E); product design and visualization; and simulation and training.

Prior to joining Epic Games in mid-2016, Marc was a partner and Entrepreneur-In-Residence at XPND Capital, a Montreal-based investment fund where he co-founded and launched Taxelco, a sustainable urban transportation company. Between 2002 and 2013, Marc ran Autodesk’s Media & Entertainment business unit steering development and marketing of the industry’s leading 3D animation and VFX software products. Marc started his career at TDI in 1988, and joined Softimage in 1991 where he ran 3D Products and oversaw the design and development of Softimage XSI.

Dean Takahashi
GamesBeat, Lead Writer

The metaverse presents an enormous opportunity for enterprises to transform their businesses. With advances in 3D and simulation technology, individual artists, collaborative teams, and even AI agents can share creations and build digital assets and environments that all companies will need to make the metaverse seem real. We’ll look at all the ways that virtual worlds can prove useful as companies big and small plant their stakes in the emerging landscape. We can explore whether games and industrial simulations will help each other out in fleshing out the realized vision of the metaverse beyond social gatherings.