Networked games aren’t easy to build, especially ones with hundreds or thousands of players interacting with each other. But that’s what the metaverse, or big virtual worlds, will require. This means we’re going to need a new generation of technology, in addition to better computing infrastructure, to support a real-time metaverse with billions of players. We’ll talk about this with Herman Narula, CEO of Improbable.
How to Enable Massive Virtual Worlds
Herman is the co-founder and CEO of Improbable. Herman holds a computer science degree from Cambridge. He has been working for the past 10 years as an entrepreneur on how to resolve technical challenges and better understand the unprecedented impacts that powerful, virtual worlds and the metaverse will have on how we think, make decisions, and form society. This began with a focus on the gaming industry and has now extended to applying Improbable’s expertise to the Defence industry.