Agenda + Videos

Schedule

Tuesday, November 9, 2021

- PST
Welcome from Emcee
Chris Melissinos
Chris Melissinos
former Chief Gaming Officer at Sun Microsystems, Inc., creator of the Smithsonian American Art Museum’s “The Art of Video Games” exhibition
- PST
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Overcoming the Resistance to Blockchain Games
Witek Radomski
Witek Radomski
Enjin, Co-Founder & CTO
Chris LoVerme
Chris LoVerme
SpacePirate Games, CEO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Web 3.0 is the ultimate destination for playing, discussing, and creating games—but app stores have been nervous about welcoming blockchain and NFTs onto their platforms; regulators have been unclear; and gamers have been resistant. It reminds us of the early days of free-to-play games. We’ll discuss these obstacles and alternative paths to innovative games using web3 technologies.

- PST
$Meta -- The Metaverse ETF for Investing in the Internet’s Future
Matthew Ball
Matthew Ball
EpyllionCo, Managing Partner
Anna Sweet
Anna Sweet
Bad Robot Games, CEO
Imran Sarwar
Imran Sarwar
formerly Rockstar Games, Director of Design
Jacob Navok
Jacob Navok
Genvid Technologies, Co-Founder & CEO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

The Metaverse electronic traded fund (ETF) is a basket of 50 metaverse-related stocks. The creators of the fund will talk about how they define the metaverse and put the basket of recommended metaverse stocks together. You can invest in the metaverse today, but you can also see just how much heavy lifting still has to happen.

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Building the Real-World Metaverse for Everyone
John Hanke
John Hanke
Niantic, CEO

Science fiction writers, filmmakers and futurists have warned for years about the potential for a dystopian future where technology has created a dark, uninviting, hostile world. John Hanke, the Founder and CEO of Niantic, is here to tell you it doesn’t need to go that way. If the metaverse contemplates leading our lives inside of a computer network, the Real-World Metaverse will use technology to improve our experience of the real world, enriching it with fun and magic, and helping people lead richer, more fulfilling lives. But before you can enhance reality, you need to understand reality, and Hanke will outline Niantic’s vision of empowering developers and creators around the world with the Niantic Lightship platform. Learning lessons from technology transformations of the past, it’s incumbent on all of us to be more inclusive of different communities and more intentional about anticipating the downsides - as well as the upsides - of technology that will shape society and our lives over the coming decades.

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The Future of Immersive Storytelling -- A Talk by Flavourworks’ Co-founder Jack Attridge
Jack Attridge
Jack Attridge
Flavourworks, Creative Director & Co-Founder

From simple cave drawings to elaborate multi-million dollar performances, storytelling is constantly changing to meet the needs of each new generation. In this session, Jack Attridge, co-founder of immersive entertainment studio Flavourworks, will discuss the next evolution of storytelling: the user-guided narrative. He’ll bring to the table proof points on how technology is helping lead this through the blurring of live-action film and gaming and how merging the narrative methods of a film production company with the engagement of a game studio can create truly special live-action cinematic experiences, allowing stories to be told in new and groundbreaking ways. Is this the future of storytelling? Let’s find out…

- PST
Building a Diversity-Oriented Studio From the Ground Up
Don Bellenger
Don Bellenger
The Beauty Cult, Game Director & Co-Founder
Carolin Krenzer
Carolin Krenzer
Trailmix, CEO & Co-Founder
Theron James
Theron James
Wildseed Games, CEO & Creative Director
Eve Crevoshay
Eve Crevoshay
Take This, Executive Director

The consequences of failing to embrace diversity are all over the headlines in the game industry. We have to do better. We talk with the creators of studios about how they try to make sure that their companies are diverse and inclusive from the start.

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A Vision of the Metaverse
Tim Sweeney
Tim Sweeney
Epic, CEO and Founder
Christina Heller
Christina Heller
Metastage, CEO
Morgan McGuire
Morgan McGuire
Roblox, Chief Scientist
Jinsoo Jeon
Jinsoo Jeon
SK Telecom, VP, Head of Metaverse Company
Willim Cui
Willim Cui
Tencent, Vice President of Tencent Games
Patrick Cozzi
Patrick Cozzi
Cesium, CEO
Rev Lebaredian
Rev Lebaredian
Nvidia, VP of Simulation Technology and Omniverse Engineering
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Join a panel of global Metaverse futurists and luminaries and listen to their vision of the Metaverse, what potentials it will bring to us, and what needs to happen in the near term to build the foundations.

- PST
Paths to Monetization for Gamers Both Professional and Amateur
Brendon Kim
Brendon Kim
Samsung Next, VP, Managing Director, Global Head of Investments
Austin Woolridge
Austin Woolridge
Players' Lounge, Co-Founder and CEO
Doron Nir
Doron Nir
StreamElements, President and Founder
Shahar​ ​Sorek
Shahar​ ​Sorek
Overwolf, CMO

Samsung Next presents a panel discussion about the rise of monetization in gaming, and its growth beyond professional, full-time gamers and streamers to hobbyists and casual players. Hear from a group of founders providing monetization strategies to the gaming community at a variety of levels and learn about new possibilities for both professional and amateur players.

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Roundtable: 5G and Gaming
Tim Guhl
Tim Guhl
Singtel

In today’s world, people everywhere are becoming mobile. With users no longer tied down by a physical connection to the internet and handheld devices growing more powerful, the video game industry has a tremendous opportunity to connect with more people than ever. With Singtel being the world’s largest multinational mobility carrier with over 706 million customers globally, we are proud to facilitate an open panel discussion about where 5G is now, and what it will mean in the future as platforms such as AR and VR mature.

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Roundtable: From the Metaverse to the Simulated Multiverse

While much of the focus on the metaverse has been on what it will look like in the near term and who will dominate it, this roundtable is a discussion about how the future of the metaverse will evolve long term towards greater immersion and interactivity and what it might mean for humanity.  We'll talk about each of the stages of building the metaverse, and how they will lead to multiverses of simulated experiences, finally culminating in the Simulation Point, a different kind of technological singularity.

- PST
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How Blockchain Gaming is Going to Change Everything
Josh Williams
Josh Williams
Forte, CEO
Nick Tuosto
Nick Tuosto
LionTree, Managing Director

For the past 40 years, there has been a seismic shift in the gaming industry roughly every decade. We saw how console games moved the PC, and then to the web. Then we saw how mobile took over and upended the entire gaming industry with the F2P model and microtransactions. Today, gaming revenue is tracking at nearly $180 billion for 2021, the lion’s share of it from mobile.
If we thought these technological breakthroughs were big, they are going to be nothing compared to how blockchain will change gaming. But, just like every change before, there will be winners and there will be losers. What can you do to make sure your studio is on the winning side?

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Crossover Between NFT Games and Art
Jason Brink
Jason Brink
Gala Games, President of Blockchain
Sarah Buxton
Sarah Buxton
Gala Games, COO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Gala Games has waded into blockchain tech with both games and art. Its Gala Labs division also worked with Concept Art House to display comic artist Frank Miller’s NFTs, while the company is working on a big MMO with NFTs. We’ll talk about the opportunities in the space and the intersection of games, art, and other experiences.

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How to Stop Cheating and Fraud in Your Games and in the Metaverse
Steeve Huin
Steeve Huin
Denuvo by Irdeto, Chief Marketing Officer
Phillip Koskinas
Phillip Koskinas
Riot Games, Anti-Cheat Lead
Denise Pollock
Denise Pollock
Together Labs/IMVU Inc, Director, Trust & Safety
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Stamping out cheaters and fraud is critical for games and other apps, as it is vital to making all of your users happy. Technology can help companies, but it can also help cheaters and fraudsters. If the headlines are any hint, this isn't a battle that the game industry has already won. There are real tradeoffs between making a game safe, balancing privacy, and keeping it fun for everybody. We'll talk about the balancing act with the experts as they tackle the problems of today and anticipate the security challenges of the metaverse.

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Putting NFTS and Crypto Wallets in Every Pocket
Roham Gharegozlou
Roham Gharegozlou
Dapper Labs, CEO
Matthew Ball
Matthew Ball
EpyllionCo, Managing Partner

The explosion of NFTs sparked next-level alignment of interests between brands, gamers and developers. At the front of the movement, Dapper Labs has opened up a new world for sports fans to experience the games they love, starting with their flagship product NBA Top Shot. Hear from Dapper Labs CEO Roham Gharegozlou on the strengths of building global communities through NFTs and how he plans to put a crypto wallet in every pocket.

- PST
The Future of NFTS and Games
Yat Siu
Yat Siu
Animoca Brands Outblaze, Co-Founder & Chairman Founder & CEO
John Linden
John Linden
Mythical Games, CEO
Jeff Zirlin
Jeff Zirlin
Sky Mavis, Co-Founder
James Zhang
James Zhang
Concept Art House Fifth Era, CEO, Concept Art House Partner, Fifth Era

Our panel of the leaders of NFT gaming will talk about what happened that made the NFT market explode. They’ll make their predictions about what’s hype and what’s real, and the prospects for mass adoption, as well as the potential to disrupt gaming with a new kind of triple-A game.

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Investing in the Next Major Category in Gaming: Play-To-Earn
Gabby Dizon
Gabby Dizon
Yield Guild Games, Co-Founder
Piers Kicks
Piers Kicks
BITKRAFT Ventures, Senior Associate
Miko Matsumura
Miko Matsumura
Gumi Cryptos Capital, General Partner Gumi Ventures
Amy Wu
Amy Wu
Lightspeed Venture Partners, Parnter

As the next iteration on pay-to-play and free-to-play models, "play-to-earn" is often discussed in terms of its benefits for players. As seen in the mini-documentary, Play-to-Earn: NFT Gaming in the Philippines, players have been able to earn significant returns by playing decentralized games. But what does this new business model mean for the mainstream gaming industry? Our speaker panel discusses the changing role of game platforms, publishers, and developers in the burgeoning world of play-to-earn.

- PST
Patience and Quality
Mike Frazzini
Mike Frazzini
Amazon Game Studios, VP Amazon Games
Geoff Keighley
Geoff Keighley
Founder, Game Awards

Amazon got involved with game creators in a big way with its acquisition of Twitch in 2014. But its journey in game development has been more organic. Following the successful launch of New World, Amazon Games VP Mike Frazzini joins Geoff Keighley to discuss the Amazon Games journey. They will talk about making big investments in gaming, the lessons of this journey, and how the company stayed the course. We’ll also talk about how the company looks at trends and opportunities in gaming.

- PST
No More Benchwarmers - Reimagining Mobile Sports Games
Jon Middleton
Jon Middleton
Nifty Games, CEO
Peter Moore
Peter Moore
Unity, SVP/GM of Sports and Live Entertainment
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

The giants of sports games have had a lock on sports gamers for a long time. But a new breed of the game has emerged on mobile devices, and Nifty Games is going after it. The maker of NFL Clash brings together some grizzled veterans of sports gaming, including former Sega of America, Xbox, and EA Sports chief Peter Moore as well as Nifty cofounder Jon Middleton.

- PST
Closing Comments
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Wednesday, November 10, 2021

- PST
Welcome from Emcee
Keisha Howard
Keisha Howard
Sugar Gamers, Founder
- PST
Welcome from Mike Minotti
Mike Minotti
Mike Minotti
GamesBeat, Reviews Editor


- PST
What Xbox Teaches Us Today
SB
Seamus Blackley
PL&H, Xbox Co-Creator
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

A conversation about how the inception and development of the original Xbox has influenced the game industry, how the industry has changed since 2001, and what we can learn about the next 20 years by paying attention to the little ideas that can grow. Seamus Blackley and a band of upstarts tried to change the industry, and the lessons from their movement are still relevant today.

- PST
Where Gaming Rises Next
Maria Kochmola
Maria Kochmola
The Games Fund, GP and Managing Partner
Cordel Robbin-Coker
Cordel Robbin-Coker
Carry1st, Co-Founder and CEO
Salone Sehgal
Salone Sehgal
Lumikai, General Partner
Wanda Meloni
Wanda Meloni
M2 Insights, CEO & Principal Analyst

Games are growing all around the world, and so are game studios. We'll talk to the experts who are focusing on emerging markets such as India, Eastern Europe, and Africa about the growth they see and the potential for accelerated growth, economic benefits, and lucrative investments.

- PST
Why the Games Industry Needs Esports to Succeed
Mike Sepso
Mike Sepso
Vindex, CEO & Co-Founder
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

The global games industry is at an inflection point. The industry-wide shift to a “games as a service” model will see esports play an increasingly essential role for publishers as a tool to deepen player engagement and drive in-game microtransactions.  In this session, Mike Sepso, CEO and Co-Founder of Vindex, will discuss how publishers can activate esports and premium live content across physical and digital channels to build communities and content to sustain the engagement needed to succeed in the modern games industry.

- PST
New Studios, New Audiences
Anat Shperling
Anat Shperling
Toya, CEO
Emily Greer
Emily Greer
Double Loop Games, Founder & CEO

Emily Greer of Double Loop Games, a mobile game developer, and Anat Shperling of Toya, a maker of games for Roblox, will have a conversation about their different approaches for making games that appeal to broader audiences.

- PST
How Harnessing the Power of UGC Will Enable Game Developers to Thrive
Michael Lewis
Michael Lewis
Take-Two Interactive Software, VP of Direct to Consumer
Uri Marchand
Uri Marchand
Overwolf, CEO & Co-Founder
Oscar Navarro
Oscar Navarro
Ubisoft, VP Mergers & Acquisitions

Gaming has reached a UGC inflection point that benefits the entire ecosystem. Gamers get more content, in-game creators can earn a living with their mods, and publishers can outsource content creation in a way that is safe and financially viable.  The developers that harness the community power will thrive in the next era of gaming.

Hear from Michael Lewis, VP of Direct to Consumer at Take-Two, and Uri Marchand, CEO and Co-Founder of Overwolf, as they discuss the importance of integrating UGC into existing and future games, why it is key to engagement, and best practices when supporting the community of creators. 

- PST
Getting Mainstream Adoption
Strauss Zelnick
Strauss Zelnick
Take-Two, Chairman & CEO
Mike Vorhaus
Mike Vorhaus
Vorhaus Advisors

Strauss Zelnick has been CEO of Take-Two Interactive since 2007. He is also CEO of private equity firm ZMC, and is the former chairman of CBS. Under his tenure, Take-Two’s studios and labels have grown to thousands of employees and published huge hits such as Grand Theft Auto, Red Dead Redemption, Borderlands, and more. Zelnick’s teams produce some of the industry’s biggest hits, and he gives them the financing and time to get them done. We’ll get his take on what’s coming next, what will get mainstream adoption, and what may not.

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Enabling Metaverse Co-Creation: What’s Next for Technology That Powers User-Generated Content at Scale
Dan Sturman
Dan Sturman
Roblox, CTO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Community co-creation is clearly going to be an essential component of the immersive future version of the Internet—the Metaverse. But enabling anyone to design, build and publish immersive, interoperable experiences and metaverse items for others to consume, is no small feat. From supporting a mix of skill levels among creators to architecting an inherently global infrastructure that these diverse developer communities can utilize, to managing latency, virtual economy and social/cultural norms in the context of an interactive global public space, there is a myriad of complex technical challenges to be solved for the true Metaverse to fully materialize. Hear from Daniel Sturman, CTO at Roblox, how the global platform is trailblazing solutions for these fundamental challenges to connect a billion people through shared experiences in a safe and civil metaverse and enable their creative expression, and what technology is yet to be built to power user-generated content (UGC) at scale.

- PST
Social Impact Through Games
David Washington
David Washington
HiDef, Founder, Chief Impact Officer
Jessica Lindl
Jessica Lindl
Unity, Vice President of Social Impact
Stanley Pierre-Louis
Stanley Pierre-Louis
Entertainment Software Association, CEO

Games are increasingly being used as a vehicle to achieve social impact.  Game developers seek to harness themes that speak to the social issues of the day, while employers are placing greater emphasis on creating a more inclusive workforce and work environment.  Still, for the video game industry, these efforts are in their early stages. This panel will examine the challenges and opportunities in seeking to advance social impact and inclusion through games...

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Adapting to the Boom in Gaming
Sarah Bond
Sarah Bond
Microsoft, Corporate Vice President / Xbox
Nick Tuosto
Nick Tuosto
LionTree, Managing Director

We've seen a boom in-game investments, acquisitions, and other deals. The biggest companies are constantly evaluating the landscape and adapting their strategies to best take advantage of new opportunities.  Microsoft's Xbox group has made big bets on technologies like cloud gaming and business models such as subscriptions, but there are places it hasn't gone yet. We'll listen to Sarah Bond of Microsoft Xbox and Nick Tuosto of Liontree and Griffin Gaming Partners talk about navigating the new world of gaming.

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Breaking the Myths of Crypto, NFTS, and Blockchain
David Kim
David Kim
wdny.io, VP of Business Development and Marketing
Mitch Zamara
Mitch Zamara
Million on Mars, Lead Game Designer
Jon Radoff
Jon Radoff
Beamable, CEO
Amy Jo Kim
Amy Jo Kim
Game Thinking, Founder & CEO

We’ve seen a lot of criticism about blockchain games. While there is plenty to discuss about how NFTs will fit with great games and no shortage of scams in crypto, there are also a lot of myths that stand in the way of adoption. This panel will bust some of those myths and talk about the keys to mass adoption in games that we all want to play.

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Roundtable: Perfecting the Pipeline: Why Outsourcing Is Here to Stay
Tammy McDonald
Tammy McDonald
Axis Game Factory, CEO
Jake Hawley
Jake Hawley
TLM Partners Inc, Founder & CEO
Ninel Anderson
Ninel Anderson
Devoted Studios, CEO
- PST
Can XR Reach Out and Touch Your Future?
Franco DeCesare
Franco DeCesare
Emerge, VP of Marketing
Gary Yamamoto
Gary Yamamoto
Finch Technologies, CEO and Co-Founder
Charlie Fink
Charlie Fink
XR Consultant, Author & Columnist

Oculus. HTC Vive and Flow. Hololens. Pico. Nreal….we could go on. Headsets are changing the way we are entertained, work and learn and are blending into our lives. What new technologies are pushing XR further into the metaverse? From haptics to human machine interface, hear from industry trailblazers at the forefront of growing interactions inside XR. Led by XR Consultant Charlie Fink, Finch CEO Gary Yamamoto and Emerge Vice President Franco De Cesare, their panel will share the latest compelling interactions in XR.

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From Video Game Creator to Entrepreneur: A Conversation With Creator and New Co-owner of Esports Organization Spacestation Gaming, Mari Takahashi
Mari Takahashi
Mari Takahashi
Rebel Atom Production, AtomicMari, Founder
Jon Brence
Jon Brence
Twitch, Director for Strategic Partnerships

Mari Takahashi (“AtomicMari”) spent much of her video game career as a creator, influencer and host, but was always expanding her knowledge of the industry and more specifically, all the ways in which a creator can truly learn and grow as a business-focused entrepreneur. With her recent appointment as the new co-owner of esports organization Spacestation Gaming, Mari will dive into what it’s like making the leap from creator to co-owner of an esports organization, what leaps like hers’ mean for the overall creator economy, and how companies, people and brands can better understand how to work with someone like her, or moreover, take the leap themselves and successfully and strategically toe the line between creator/influencer and thought leader/entrepreneur.

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Moving From Web 2 to Web 3 Games
Andrzej Mazur
Andrzej Mazur
Enclave Games, Founder
Chase Freo
Chase Freo
Op Games, CEO
Lars Doucet
Lars Doucet
Level Up Labs, Co-Founder
Sebastien Borget
Sebastien Borget
The Sandbox, Co-founder and COO
Robby Yung
Robby Yung
Animoca Brands, CEO

Our panelists will talk about decentralized web gaming and getting it right from an economic, philosophical, and technical perspective.

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Why the Time Has Come for an Open Source Game Engine
Denis Dyack
Denis Dyack
Apocalypse Studios, CEO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Game engines are a critical part of developing games that can run on many platforms, but they’re owned by companies with their own strategic interests. That’s why a group of developers has converted Amazon’s Lumberyard engine into the Open 3D Engine. Denis Dyack, CEO of Apocalypse Studios,  has made the transition from Amazon’s Lumberyard to the Open 3D Engine, a game engine that is already getting contributions from many developers. We’ll talk about why this is strategically important to developer freedom and how it makes games better.

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The Tech Behind the Real-Time Metaverse
Ron Williams
Ron Williams
Subspace, COO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

The metaverse won’t be real unless it’s real-time. Everything from games to video chat needs instant snappiness and a feeling of immersion. Today’s internet can’t deliver that, as it was built for redundancy, not latency. We’ll talk about how we will get there.

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The Apple Ecosystem Challenges
Rick Hoeg
Rick Hoeg
Hoeg Law
Brian Bowman
Brian Bowman
ConsumerAcquisition.com, CEO
Chris Hewish
Chris Hewish
Xsolla, President
Joseph Kim
Joseph Kim
LILA Games, CEO

Epic v. Apple, IDFA, privacy, and payments

- PST
The Game Investment Boom
Jay Chi
Jay Chi
Makers Fund, Founding Partner
Nick Tuosto
Nick Tuosto
LionTree, Managing Director
Amy Wu
Amy Wu
Lightspeed Venture Partners, Parnter
Kevin Chou
Kevin Chou
SuperLayer, Founder

Gaming venture capital is hitting its stride with big funds and big investments. What better way to talk about what’s coming next for gaming than bringing together the experts who are making some of the biggest investments in the sector?

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Gamesbeat’s Wrap-up Chat
Mike Minotti
Mike Minotti
GamesBeat, Reviews Editor
Jeff Grubb
Jeff Grubb
GamesBeat, GamesBeat Editor
Rachel Kaser
Rachel Kaser
GamesBeat, News Writer
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

We’ll close with a podcast where the writers of GamesBeat talk about their impressions of the conference and the key lessons we learned.

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Closing Comments
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer
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