Tuesday, November 9, 2021
Web 3.0 is the ultimate destination for playing, discussing, and creating games—but app stores have been nervous about welcoming blockchain and NFTs onto their platforms; regulators have been unclear; and gamers have been resistant. It reminds us of the early days of free-to-play games. We’ll discuss these obstacles and alternative paths to innovative games using web3 technologies.
The Metaverse electronic traded fund (ETF) is a basket of 50 metaverse-related stocks. The creators of the fund will talk about how they define the metaverse and put the basket of recommended metaverse stocks together. You can invest in the metaverse today, but you can also see just how much heavy lifting still has to happen.
Join a panel of global Metaverse futurists and luminaries and listen to their vision of the Metaverse, what potentials it will bring to us, and what needs to happen in the near term to build the foundations.
Gala Games has waded into blockchain tech with both games and art. Its Gala Labs division also worked with Concept Art House to display comic artist Frank Miller’s NFTs, while the company is working on a big MMO with NFTs. We’ll talk about the opportunities in the space and the intersection of games, art, and other experiences.
Stamping out cheaters and fraud is critical for games and other apps, as it is vital to making all of your users happy. Technology can help companies, but it can also help cheaters and fraudsters. If the headlines are any hint, this isn't a battle that the game industry has already won. There are real tradeoffs between making a game safe, balancing privacy, and keeping it fun for everybody. We'll talk about the balancing act with the experts as they tackle the problems of today and anticipate the security challenges of the metaverse.
The giants of sports games have had a lock on sports gamers for a long time. But a new breed of the game has emerged on mobile devices, and Nifty Games is going after it. The maker of NFL Clash brings together some grizzled veterans of sports gaming, including former Sega of America, Xbox, and EA Sports chief Peter Moore as well as Nifty cofounder Jon Middleton.
Wednesday, November 10, 2021
A conversation about how the inception and development of the original Xbox has influenced the game industry, how the industry has changed since 2001, and what we can learn about the next 20 years by paying attention to the little ideas that can grow. Seamus Blackley and a band of upstarts tried to change the industry, and the lessons from their movement are still relevant today.
The global games industry is at an inflection point. The industry-wide shift to a “games as a service” model will see esports play an increasingly essential role for publishers as a tool to deepen player engagement and drive in-game microtransactions. In this session, Mike Sepso, CEO and Co-Founder of Vindex, will discuss how publishers can activate esports and premium live content across physical and digital channels to build communities and content to sustain the engagement needed to succeed in the modern games industry.
Enabling Metaverse Co-Creation: What’s Next for Technology That Powers User-Generated Content at Scale
Community co-creation is clearly going to be an essential component of the immersive future version of the Internet—the Metaverse. But enabling anyone to design, build and publish immersive, interoperable experiences and metaverse items for others to consume, is no small feat. From supporting a mix of skill levels among creators to architecting an inherently global infrastructure that these diverse developer communities can utilize, to managing latency, virtual economy and social/cultural norms in the context of an interactive global public space, there is a myriad of complex technical challenges to be solved for the true Metaverse to fully materialize. Hear from Daniel Sturman, CTO at Roblox, how the global platform is trailblazing solutions for these fundamental challenges to connect a billion people through shared experiences in a safe and civil metaverse and enable their creative expression, and what technology is yet to be built to power user-generated content (UGC) at scale.
Game engines are a critical part of developing games that can run on many platforms, but they’re owned by companies with their own strategic interests. That’s why a group of developers has converted Amazon’s Lumberyard engine into the Open 3D Engine. Denis Dyack, CEO of Apocalypse Studios, has made the transition from Amazon’s Lumberyard to the Open 3D Engine, a game engine that is already getting contributions from many developers. We’ll talk about why this is strategically important to developer freedom and how it makes games better.
The metaverse won’t be real unless it’s real-time. Everything from games to video chat needs instant snappiness and a feeling of immersion. Today’s internet can’t deliver that, as it was built for redundancy, not latency. We’ll talk about how we will get there.
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