Wednesday, November 10, 2021

- PST
Why the Time Has Come for an Open Source Game Engine
Denis Dyack
Denis Dyack
Apocalypse Studios, CEO
Dean Takahashi
Dean Takahashi
GamesBeat, Lead Writer

Game engines are a critical part of developing games that can run on many platforms, but they’re owned by companies with their own strategic interests. That’s why a group of developers has converted Amazon’s Lumberyard engine into the Open 3D Engine. Denis Dyack, CEO of Apocalypse Studios,  has made the transition from Amazon’s Lumberyard to the Open 3D Engine, a game engine that is already getting contributions from many developers. We’ll talk about why this is strategically important to developer freedom and how it makes games better.