Enabling Metaverse Co-Creation: What’s Next for Technology That Powers User-Generated Content at Scale


Dan Sturman
Roblox, CTO

As Chief Technology Officer at Roblox, Dan Sturman heads up a world-class team of engineering leaders in our App, Game Engine, Developer, International, Economy, Safety, and Platform Engineering groups.

Prior to joining Roblox, Dan served as Vice President of Engineering & Support at Cloudera, where he led a team of 600+ engineers and oversaw all software development and customer support. He previously served as Vice President of Engineering at Google, where he led the development of cloud products including Google Compute Engine, Google App Engine, and Kubernetes, as well as the internal cluster management systems that manage Google’s fleet of servers.

Dan holds a Ph.D. and MS in Computer Science from the University of Illinois at Urbana-Champaign and a BS in Computer Science from Cornell University.

Dean Takahashi
GamesBeat, Lead Writer

Community co-creation is clearly going to be an essential component of the immersive future version of the Internet—the Metaverse. But enabling anyone to design, build and publish immersive, interoperable experiences and metaverse items for others to consume, is no small feat. From supporting a mix of skill levels among creators to architecting an inherently global infrastructure that these diverse developer communities can utilize, to managing latency, virtual economy and social/cultural norms in the context of an interactive global public space, there is a myriad of complex technical challenges to be solved for the true Metaverse to fully materialize. Hear from Daniel Sturman, CTO at Roblox, how the global platform is trailblazing solutions for these fundamental challenges to connect a billion people through shared experiences in a safe and civil metaverse and enable their creative expression, and what technology is yet to be built to power user-generated content (UGC) at scale.