Schedule
Tuesday, January 25, 2022
Welcome from Emcee
Kahlief Adams
Riot Games, DEI Program Manager
Opening Remarks
Dean Takahashi
GamesBeat, Lead Writer
The Facebook Gaming Perspective
Rick Kelley
Meta, Vice President, Global Gaming
Dean Takahashi
GamesBeat, Lead Writer
Jam City: The Future of Gaming
Chris DeWolfe
Jam City, CEO
Dean Takahashi
GamesBeat, Lead Writer
Turning Players into Fans and Life-long Customers
Randy Pitchford
Gearbox, Founder
Dean Takahashi
GamesBeat, Lead Writer
M&A Crystal Ball: Where Do We Go From Here?
Hemal Thaker
Goldman Sachs, Global Head of Gaming and Interactive Entertainment Investment Banking
Affan Butt
Aream & Co., Founding Partner
Chris Petrovic
FunPlus, Chief Business Officer
Jenna Hardy
Gearbox, CFO
The Balance between New Players and Loyal Fans
Laura Keren
Playtika, VP Marketing
Peleg Israeli
Meta, Director of Global Gaming, Creative Shop
Audience-Driven Games
Oliver Messenger
Meta, Director of Product Management
Jacob Navok
Genvid Technologies, CEO & Co-Founder
Matthew Ball
EpyllionCo, Managing Partner
App Monetization Strategies for 2022
Scott Koenigsberg
Zynga, Chief Product Officer
Rina Hahm
Meta Audience Network, Head of NA-West
The Social Impact of Games: Virtual Roundtable
Simay Dinc
Recontact Games, Co-founder
Susanna Pollack
Games for Change, President
Cristina Amaya
Latinx in Gaming, President & Co-Founder
Why Brand Building is a Must for Game Companies
Willem Dinger
Unilever, Global Director of Sponsorships
Brian Colbert
Meta, Head of Gaming, Americas
Reaching More Players via Inclusive Game Design
Tara Voelker
Microsoft, Xbox Game Studios Accessibility Lead
Osama Dorias
WB Games Montreal, Senior Game Designer
Laura Teclemariam
Netflix, Director of Product Innovation, Animation
Renee Gittins
IGDA, Executive Director
Diversity and its Role in Building Engaged Audiences
Thrive Gaming
Facebook Creator
Bre Eazyy
Facebook Gaming Creator
Luis Olivalves
Facebook, Director of Global Gaming Creator Partnerships
Building the Metaverse
Jason Rubin
Meta, VP Metaverse Content
Dean Takahashi
GamesBeat, Lead Writer