Thursday, January 27, 2022
Networked games aren’t easy to build, especially ones with hundreds or thousands of players interacting with each other. But that’s what the metaverse, or big virtual worlds, will require. This means we’re going to need a new generation of technology, in addition to better computing infrastructure, to support a real-time metaverse with billions of players. We’ll talk about this with Herman Narula, CEO of Improbable.
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