Tuesday, January 25, 2022
Social media, creators, and cloud gaming have given birth to a new genre of games: audience-driven games. Genvid has powered titles like Pac-Man Community, where players can create their own mazes, creators can invite followers to play, or invite the audience to participate in the game in an interactive way. Genvid has also pioneered Massive Interactive Live Events (MILEs), such as Rival Peak, which are part-game, part-TV show. We’ll discuss the benefits and challenges of audience involvement in interactive experiences.
Wednesday, January 26, 2022
Gaming is more social than ever, and that is getting us ready for the transition to the metaverse. How are games being designed, staffed, and operated differently as a result? There are still only 300 million to 400 million people engaging in what we traditionally define as high-fidelity virtual worlds. How do we move beyond that? We’ll explore how Bad Robot Games is approaching this.
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