Tuesday, January 25, 2022

- PST
Audience-Driven Games
Oliver Messenger
Oliver Messenger
Meta, Director of Product Management
Jacob Navok
Jacob Navok
Genvid Technologies, CEO
Matthew Ball
Matthew Ball
EpyllionCo, Managing Partner

Social media, creators, and cloud gaming have given birth to a new genre of games: audience-driven games. Genvid has powered titles like Pac-Man Community, where players can create their own mazes, creators can invite followers to play, or invite the audience to participate in the game in an interactive way. Genvid has also pioneered Massive Interactive Live Events (MILEs), such as Rival Peak, which are part-game, part-TV show. We’ll discuss the benefits and challenges of audience involvement in interactive experiences.

Wednesday, January 26, 2022

- PST
Building Socially-Focused Virtual Worlds
Matthew Ball
Matthew Ball
EpyllionCo, Managing Partner
Anna Sweet
Anna Sweet
Bad Robot Games, CEO
Tanya Watson
Tanya Watson
Bad Robot Games, COO

Gaming is more social than ever, and that is getting us ready for the transition to the metaverse. How are games being designed, staffed, and operated differently as a result? There are still only 300 million to 400 million people engaging in what we traditionally define as high-fidelity virtual worlds. How do we move beyond that? We’ll explore how Bad Robot Games is approaching this.