Wednesday, January 26, 2022

- PST
Building Socially-Focused Virtual Worlds
Matthew Ball
Matthew Ball
EpyllionCo, Managing Partner
Anna Sweet
Anna Sweet
Bad Robot Games, CEO
Tanya Watson
Tanya Watson
Bad Robot Games, COO

Gaming is more social than ever, and that is getting us ready for the transition to the metaverse. How are games being designed, staffed, and operated differently as a result? There are still only 300 million to 400 million people engaging in what we traditionally define as high-fidelity virtual worlds. How do we move beyond that? We’ll explore how Bad Robot Games is approaching this.