Gaming is more social than ever, and that is getting us ready for the transition to the metaverse. How are games being designed, staffed, and operated differently as a result? There are still only 300 million to 400 million people engaging in what we traditionally define as high-fidelity virtual worlds. How do we move beyond that? We’ll explore how Bad Robot Games is approaching this.
Building Socially-Focused Virtual Worlds
Matthew Ball is the Managing Partner of EpyllionCo, which operates an early stage venture fund, as well as a corporate and venture advisory arm. In addition, Matthew is a Venture Partner at Makers Fund, and a co-founder of the index behind the Roundhill Ball Metaverse ETF, which can be found on the New York Stock Exchange (Ticker: $META). Matthew is also an “Occasional Contributor” to The Economist. From 2016-2018, Matthew served as the global Head of Strategy for Amazon Studios, and prior to that was a Director at The Chernin Group's Otter Media, a digital media investment company founded by long-time Newscorp COO and 20th Century Fox CEO Peter Chernin, and an Executive at Accenture Strategy. Matthew holds bylines at New York Times, Bloomberg, and more.