Brendan Greene changed gaming with the creation of battle royale, and his PlayerUnknown’s Battlegrounds has sold more than 75 million copies to date. His next plan at PlayerUnknown Productions is to build an ambitious planet-scale virtual world dubbed Artemis. His team hopes to use game design, user-generated content, and machine learning to fill out the vast open world. In the meantime, he is creating Prologue, a 64-square-kilometer single-player space where a player must survive in a big wilderness. We’ll talk about the challenges of building something so ambitious.
Creating Massive Digital Spaces
Brendan "PlayerUnknown" Greene, often referred to as the father of the battle royale genre, originally designed the game mode as a mod for the ARMA series of games. After first bringing his game mode to the broader public in H1Z1, he went on to create the multi-award-winning game carrying his name, PlayerUnknown's Battlegrounds (PUBG), which has sold more than 75 million copies on PC and console and has topped 1 billion downloads on mobile.
Now leading an independent development studio based in Amsterdam, this team is focusing on creating sandbox worlds on massive scales. The team of game developers and researchers are using machine learning and other modern technologies to push the envelope of what is possible with digital worlds.